![]() ![]() Trash includes vermin remains, spoiled food, excessively worn clothing and goods, stray animal corpses and unusable byproducts, and the remains of invaders who foolishly attack. Turning it into mead works regardless, but if bins are allowed on a finished goods stockpile where honey is stored, hauling of the bins can make the honey temporarily unavailable and force the cooking or brewing jobs to cancel. A garbage disposal is any convenient mechanism to quickly (and, preferably, automatically) dispose of the ever-growing mounds of trash produced by a successful fortress. ![]() Honey jugs will be stored either in a finished goods stockpile allowing the storage of "tools" or a food stockpile set to allow "animal extracts - honey bee honey". in 34. Honey has a low value of 1 and is brewed into 5 mead with a value of 1 each. Honey is the only animal product that can be brewed, and it, along with royal jelly, are the edible products of bees. The problem I am having is that they wont dump anything. A wax cake is produced as a byproduct and a wax worker can use it to create wax crafts in the Craftsdwarf's workshop. In order to press the honeycomb, you must have a dwarf with the pressing labor active, a screw press, and empty jugs. If they're idle, make sure the garbage dump zones are actually Active. This opens, then closes the floor hatch, allowing the waste. Reply 1 on: January 22, 2010, 07:19:34 pm Are your dwarves actually busy doing other things, or are they idle If they're busy, wait a while and maybe they'll get around to garbage dumping. When waste accumulates or something miasma generating appears, set it to be dumped, then order the lever to be pulled twice. Connect that hatch to a lever, and designate a garbage dump over it. Honeycombs are produced by honey bees at a hive, harvested as part of the beekeeping industry. Set up your refuse room, with a center pit down 2 levels, and cover it with a floor hatch. Honey can be made into mead at a still (as a separate task) or used in cooking prepared meals. I did delete some stops from other routes and such, and I've found that that can cause the game to get a bit buggy.Honey is a product pressed from a honeycomb. The funny thing is I have another minecart setup with the same settings for plump helmets, and it's working just fine. I have 34 idle dwarves, and under "jobs" no "store item in stockpile" job is listed for stockpile #60. I figured it out, it is the same as the free version but you have to make sure to claim everything with the mouse area claim tool first. The stockpile itself has an empty barrel sitting in it, waiting for those tasty sweet pods. The minecart is just idling at the stop, with a bunch of sweetpods in it. If the aquifer is in a stone layer not a sand, clay, loam, or silt layer you can instead choose to Smooth the walls (and the floor if you want) with v. Being food thieves, a food stockpile surrounded by traps can be used as bait to capture them. Under "set kept items" I have sweet pods highlighted. Honey badgers can be captured in cage traps and trained into cheap exotic pets. At the unloading stop I have the conditions "Guide East Immediately when empty of any items" and "give to stockpile #60" where stockpile #60 is set to accept sweet pods. I've got a setup where my minecart is taking sweet pods from a food stockpile, and unloading them at an other food stockpile.įor some reason my dwarves are not unloading the minecart. ![]()
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